2/22/2024 0 Comments Sayonara wild hearts switch review![]() ![]() ![]() Likewise, perfectly nailing the slightly more complex rhythm-action sequences is reason to tap your toe a bit more vigorously than you already were. As thrilling as dodging parked cars on busy streets is, knowing there’s a 50-point heart slightly left of the entrance to the fourth alleyway – and, crucially, grabbing it – is glorious. Navigating stages on the fly is fine, but learning them is far more worthwhile. It’s an enthusiastic ushering, though, eager as the developer is to show its instrumentation working together, while asking for your input on when the crash should hit. You’re by no means a passive participant – steering away from obstacles, collecting hearts, and pushing buttons rhythmically to boost your score – but you are directed, and thus must experience the audio and visual artistry from the same angle as everyone else. And I do like! Because the more I engage with this 23-track performance, the more I can acknowledge its twists and turns – it’s an endless runner, so there are a few. Thankfully, because Sayonara Wild Hearts is in fact a video game, and not an £80-a-ticket concert, I can go see my new favourite artist as many times as I like. Why? Because I got too excited during Track 14 and hopped my face off the guard rail, missing all the little nuances of the middle eight. Prior to launch, the Swedish studio called Sayonara Wild Hearts ‘a pop album video game,’ but I see it more as an elaborate, yet tight, stadium show from a chart-topping synth group, with all the bells and whistles befitting an arena that holds thousands. Praising one is to praise the other, such is developer Simogo’s commitment to the unification of both what you hear and what you see. I can’t highlight the mesmerism of Sayanora Wild Hearts’ shifting perspectives and flickering lights without applauding its masterfully arranged sounds, which have been swirling around my head for the past week. ![]()
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