The flavor text suggests that monasteries are a common, if secluded, feature of just about any D&D setting, so monks aren’t really all that exotic. In this edition, the monk has been restored to its place as a core class in the (first) Player’s Handbook, as in 1e and 3e. Part One | Part Two | Part Three | Part Four | Part Five | Part Six | Part Seven | Part Eight | Part Nine My readers are a crafty lot.) Up to this point, edition over edition, we’ve seen a few substantial outliers like 2e and 4e, and some structural variants like 13 th Age, but few classes stay as true to both a central concept and implementation as the monk has. (Assuming someone doesn’t suggest another version that I really want to cover. At last, after a month of covering a few other topics, we come to the conclusion of the History of the Monk, with its 5 th Edition iteration.
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